Have a look at this code, it shows some astonishing results.
1: #include <iostream.h>
2: using namespace std;
3:
4: int main()
5: {
6: const int x = 10;
7: int [...]
Have a look at this code, it shows some astonishing results.
1: #include <iostream.h>
2: using namespace std;
3:
4: int main()
5: {
6: const int x = 10;
7: int [...]
This article assumes that you have a working knowledge of C++ callbacks. Recently me and a friend encountered a situation where we had to show some data on dialog box that was generated inside of an independent thread. Sharing memory can be a good idea of passing a pointer to the dialog box. However, we [...]
This tutorial assumes that the reader has a basic knowledge of C++ function pointers and pointers to class member functions.
Callback function
A callback function is a function whose pointer is passed to another function and and that function calls the first function using the pointer. When such a call is made, it is said that [...]
Although linked lists sounds kind of scary, don’t worry they are really easy to use once you’ve got a little practice under your belt! Linked lists form the foundation of many data storing schemes in my game!
They are really nice when you don’t know how many of a data type you will need, and [...]
This tutorial contains some basic topics regarding getting started with windows forms.
All the data is courtesy MSDN.
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Generating Documentation from XML Comments in C#
C# allows developers to embed XML comments into their source files—a useful facility, especially when more than one programmer is working on the same code. The C# parser can expand these XML tags to provide additional information and export them to an external document for further processing. This article shows how to use XML comments [...]